I know most of you have been simming for years so this would likely be useless but seeing as Warlords is a bit different, I decided to summarize the gameplay experience.
In this version (V7b) the objective of the game is to control all 5 cities (Beiping, Dai, Bohai, Ye, Pingyuan) for a full turn - meaning you had control of them at the start of the turn and still do with NO extended battles at the end of it. An extended battle occurs when neither side wins.
This doesn't have to be a lone venture though, cooperation in battles and alliances do exist. You can still 'join' another player in alliance and if your alliance secures all four cities this way, your group wins. Alliances must have an appointed leader who would be the true winner of the game.
To start, you have to create a character. Using the tool at the top with the following icon you may reroll your character as many times as you want.
You will then want to submit your first turn using . Turns typically have five phases. Phase 1 being submitting your planning phase (what you and your officers do, your personal plans for officer growth and if you attack). Phase 2 occurs if an attack has been made. Those attacking have to decide if they press the attack or withdraw (there can be many reasons to withdraw but the main one would be if more than one person attacked same target). You can also decide to use a spy operation for the upcoming battle. Those being attack have to decide who they will send to defend if at all. Phase 3 consists of assigning soldiers and armaments as well as which officer goes to which layer. Tactics and duel options as well. Phase 4 is running the duels if any. Phase 5 is simply a results phase where battle results and planning phase results are posted.
Once you acquire enough resources, you can spend them between turns using .
If you are involved in a battle (attack or defense) you use to set up your lineup and tactics. You will get a notification message if you are involved in a battle with a link to the corresponding battle for easy finding.
You can view the map at any time. .
Using the officer information tool , you can specify your Bio, select an avatar and a flag for the map.
There are no set ruler players at start, you have to amass your own army and gain holdings by attacking them. Without a place to call home, you are in your own camp which allows you to gather some resources. If you own a village, town or city, garrison numbers in them influences your yields for everything except soldiers. Garrisons are added soldiers to defenders but they may not retreat if you abandon a location, they are simply removed.
GMNPCs are present in the five cities, but they are not available to join or ally with. They are there purely for flavor and to provide a base for cities.
There is now a Warlord flag that will be given to players that join at the start of the game. You will carry this flag until you either join a player, or gain and subsequently lose your last holding. Once you have lost your Warlord flag, you will be unable to hold and maintain a location, instead you will have to remain a camping army or join another player. Players who join after Turn 1 will not have an option to get the Warlord flag.
--- In red are concepts introduced in V7