TKU
Posted: Mon Jan 28, 2019 4:24 pm
OK so, I have been working on this for a while. Basically, it's a mash up between strategy game and battle royale (think Fortnite).
I call it Three Kingdoms Unification or TKU.
This is draft 1, almost entirely proof of concept version. I have SO MANY more ideas to implement but wanted to make sure the base of a game can work here.
In this version, you will be against 19 other NPC warlords. In the lobby, you will get 60 seconds to name your character, roll and reroll his stats and choose a starting location. Once that is done, the objective is to move to each city using clicks and searching them for soldiers and a small boost to stats.
Battle is simple in this version, if you get attack, you have no choice to duke it out. You can get ganged up on but you can't switch targets, you must kill or be killed by your original target. Only way to win is to be last man standing.
To make sure people don't start at the edge of the map and stay there while NPCs kill each other, there is a Battle Unification China circle that keeps getting smaller over time. If you are not within that circle, you get desertion losses at the rate of 1 per level of the BUC.
You have four stats that also give 4 sub stats, they are
LDP = Determines how many soldiers you can have max (LDP * 10). Also used in MOV and SCO
WAR = Right now has no use, will be used for duels in later versions. Also used in SCO and ATT
STG = Right now has no use, will be used for tactics in later versions. Also used in ATT and DEF
CHA = Right now has no use, will be used to affect soldiers recruited and NPC recruitment later versions. Also used in MOV and DEF.
MOV = Determines how quickly you move. CHA * 2 + LDP
SCO = Determines how far you can see. LDP * 2 + WAR
ATT = Determines casualty factor against DEF of opponent. WAR * 2 + STG
DEF = Determines casualty factor against ATT of opponent. STG * 2 + CHA
Casualty formula is ATT / DEF as a factor with min of 0.5 and max of 2. Base of 10 + 1-6 with 6s adding another roll. Meaning:
If you have 200 attack vs 100 Def and got rolls of 6-6-2 => 10 + 6 + 6 + 2 * 2 => 48 casualties.
Attacks are made automatically on a timer when in battle. For this version, you can't retreat from battle.
Once a city is searched by either NPC or PC, you can no longer search it.
I'll post my ideas for future versions but don't be shy on feedback and suggestions please!!!
Download: TKU
Just unzip to a folder (like c:\TKU) and start the EXE
I call it Three Kingdoms Unification or TKU.
This is draft 1, almost entirely proof of concept version. I have SO MANY more ideas to implement but wanted to make sure the base of a game can work here.
In this version, you will be against 19 other NPC warlords. In the lobby, you will get 60 seconds to name your character, roll and reroll his stats and choose a starting location. Once that is done, the objective is to move to each city using clicks and searching them for soldiers and a small boost to stats.
Battle is simple in this version, if you get attack, you have no choice to duke it out. You can get ganged up on but you can't switch targets, you must kill or be killed by your original target. Only way to win is to be last man standing.
To make sure people don't start at the edge of the map and stay there while NPCs kill each other, there is a Battle Unification China circle that keeps getting smaller over time. If you are not within that circle, you get desertion losses at the rate of 1 per level of the BUC.
You have four stats that also give 4 sub stats, they are
LDP = Determines how many soldiers you can have max (LDP * 10). Also used in MOV and SCO
WAR = Right now has no use, will be used for duels in later versions. Also used in SCO and ATT
STG = Right now has no use, will be used for tactics in later versions. Also used in ATT and DEF
CHA = Right now has no use, will be used to affect soldiers recruited and NPC recruitment later versions. Also used in MOV and DEF.
MOV = Determines how quickly you move. CHA * 2 + LDP
SCO = Determines how far you can see. LDP * 2 + WAR
ATT = Determines casualty factor against DEF of opponent. WAR * 2 + STG
DEF = Determines casualty factor against ATT of opponent. STG * 2 + CHA
Casualty formula is ATT / DEF as a factor with min of 0.5 and max of 2. Base of 10 + 1-6 with 6s adding another roll. Meaning:
If you have 200 attack vs 100 Def and got rolls of 6-6-2 => 10 + 6 + 6 + 2 * 2 => 48 casualties.
Attacks are made automatically on a timer when in battle. For this version, you can't retreat from battle.
Once a city is searched by either NPC or PC, you can no longer search it.
I'll post my ideas for future versions but don't be shy on feedback and suggestions please!!!
Download: TKU
Just unzip to a folder (like c:\TKU) and start the EXE