In the Battle Rules Thread you have 2 different descriptions for Level III Challenge.Challenge: The officer is skilled at issuing insulting duel challenges to the officers of the opposing force that is under attack. Some are so skilled as to shame opposing officers into accepting duels against their better judgement.
- Level I: Officer has an (Attacker's Cha - Defender's Jud) + (Attacker's Might - Defender's Might)+10% chance of automatically forcing a duel, even if normally it would be declined. If declined, the opposing army has a (Attacker’s Int + Attacker’s Cha)/5% chance of reducing the defender’s army morale by 3.
- Level II: Officer has an (Attacker's Cha - Defender's Jud) + (Attacker's Might - Defender's Might)+20% chance of automatically forcing a duel, even if normally it would be declined. If declined, the opposing army has a (Attacker’s Int + Attacker’s Cha)/5% chance of reducing the defender’s army morale by 5.
- Level III: Officer has an (Attacker's Cha - Defender's Jud) + (Attacker's Might - Defender's Might)+30% chance of automatically forcing a duel, even if normally it would be declined. If declined, the opposing army has a (Attacker’s Int + Attacker’s Cha)/5% chance of reducing the defender’s army morale by 7.
- Level III: Officer has an ((Attacker’s Int + Attacker’s Cha)/6) * ((Defender’s Might)/(Defender’s Int))+10% chance of automatically forcing a duel, even if normally it would be declined. If declined, the opposing army has a (Attacker’s Int + Attacker’s Cha)/5% chance of reducing the defender’s army morale by 7.
Also, it seems to me that the Judgement stat is overly weighted relative to the other stats in the sim. It is the primary stat for all the archer ploys, is a secondary stat for several other ploys, is one of if not the most important defensive stat, is used in many of the Dueling Tactics, and is the most prevalent of stats used in Kingdom Turns. It seems particularly more useful then Intelligence at the moment.