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Re: OOC
Posted: Fri Mar 24, 2017 11:45 pm
by Phailak
Jolt was a HUGE help setting up this alternate storyline. I read the books (well the fiction one) once and played like every version of the game but I don't know the history that well.
I'm seriously considering giving each PC in battles Skill XP and stat XP, nothing major, just a lil something. Since it'd be automated, won't be a pain to manage and I assume you'd all like that? Wonder if there could be abuse... like attacking with 10 soldiers or something but I guess capture rolls could help with that. I'll see tomorrow or monday, easy to be retroactive with that.
Also toying with giving surviving troops a training bonus but the issue is there is no easy logic in the code to do so, everything in code is about casualties. I'll have to review, that can be retroactive as well worse case.
Re: OOC
Posted: Sat Mar 25, 2017 1:42 pm
by Jolt
Phailak wrote:Jolt was a HUGE help setting up this alternate storyline. I read the books (well the fiction one) once and played like every version of the game but I don't know the history that well.
Thanks. To be fair, since you wanted this to be setup in a smaller area with all three sides and wanted this to be set in 220, Jingzhou/Nan commandery was really the only place that made sense from a geographical and historical perspective.
As for the story itself, those were generally the historical sequence of events for 219, with very few minor alterations (Guan Yu routs Xu Huang's reinforcements; Liu Feng actually comes to Guan Yu's help; Liu Feng's reinforcements allow for a successful last stand for a pyrrhic victory)to make sure that all three forces' regional armies were utterly spent, to allow for a minimally logical existance of indepenent settlements.
It also allows us to keep Guan Yu, which a pretty important character of the time period, and allows for a nice alt-history RP progression in his hatred for Wu, Sun Quan and Lu Meng, that if he had been killed, no other major Shu officer (Zhuge Liang, Liu Feng, Zhang Fei) could play that role as well as the Bearded Marquis.
So really, I didn't have to meddle too much with how things went down in real history, especially compared to how the starting storylines of SimRTK usually diverge from real history (Which is also somewhat of a necessity considering the game starts with dozens of unhistorical characters ruling over major important cities and regions of the Han Empire).
Re: OOC
Posted: Sat Mar 25, 2017 3:20 pm
by Rebel
I love the background story. I think this is the first time the sim has been set up after the three kingdoms were established? The map makes sense as all three forces are present despite covering a very small area and I love the interactive map tool. Great work guys.
Re: OOC
Posted: Tue Mar 28, 2017 6:53 pm
by Bradums
I was (I'm admitting it!) skeptical at first about the setting, but in practice, I like it. At first, I wasn't sure how it would pan out, but now with the storyline and background, it's cool.
I like a little alternate-history in my sims
Re: OOC
Posted: Tue Mar 28, 2017 8:44 pm
by Phailak
I am open to suggestions for next version but would like to stay within 3 kingdoms because it is all I know
We will see in terms of map size how active people stay. Right now i love the small setting, will make for some nice conflicts and alliances soon.
Re: OOC
Posted: Tue Mar 28, 2017 9:14 pm
by Bradums
Plus, I think most players are comfortable/familiar with the Three Kingdoms period. You go to the late Three Kingdoms and no one cares because the characters aren't familiar, go too early and...well, same problem. Kind of a duplicate conversation as one being held elsewhere, but the only other familiar era would be the Sengoku era. I have an idea for that one, but I still think ROTK is the most familiar.
Re: OOC
Posted: Tue Mar 28, 2017 9:18 pm
by Phailak
Hey if anyone wants to use the skeleton from here to build another sim in another period, I really don't mind helping setting it up, just wouldn't be able to run it for obvious reasons
Re: OOC
Posted: Tue Mar 28, 2017 9:40 pm
by nennoski
The setting works awesome. I think the mention of sengoku would also work well with almost the exact same framework but gotta stick with what people know.
Re: OOC
Posted: Tue Mar 28, 2017 9:44 pm
by Suicide Fox
Honestly I don't need to know anything about any of the history to get into a game like this, they're just fun
Re: OOC
Posted: Tue Mar 28, 2017 9:48 pm
by Bradums
If I had this framework and knew half the **** you do about coding, I would love to run a Sengoku sim, haha. I've been half-done with creating about a handful of Sengoku sims in my life, I've just never pulled the trigger.
If you ever want to branch out a la HoC to two different settings, let me know and I'll help storyboard and run the other one. The last storyline I was coming up with for a Sengoku sim would actually match this sim perfectly (independent locations in the middle of a three-way war).