http://venividiviciitalia.myfreeforum.org/forum1.php
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ITALY 1494 - 1500
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Italy at the dawn of the 16th Century was a volatile land indeed. It was so divided that people often wondered "Does Italy even exist?" - obviously it does as a geographic area but politically or socially? This was not just a time of trials for the Peninsula either, no, it was a golden age. The Renaissance!
The lecherous Spanish Borgia control the church, many yearn to see their demise. Spain and France both claim Naples while Naples seeks to assert its independence. The brilliant Captain-General Cesare Borgia leads the Papal armies out of Rome to reign in the lords of the papal states. Italy is both blossoming and Burning. How will you guide your people?
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Essentially the idea of this Rp with be an Alternate History turn based Rp where players control either an Italian State, a condottieri force and a small castle, or maybe France, Spain, or a vassal, Potentially a cardinal (although I am not sure how the cardinal would be implemented and I kind of want to keep France and Spain as NPSs (Non-player States) just for balance and for the story.)
You will try to guide your state through these times, become a powerful Condottieri and potentially claim your own state, or serve your lord faithfully or poorly as a vassal.
Each week or two players will submit a turn where they decide what it is they are doing for that year (or whatever time period we decide). They may increase taxes, build buildings, promote culture, recruit soldiers, go to war, etc. Basically set the policy for their state. Or as a condottieri they could train their soldiers, improve their headquarters, raid the citizenry, or go to war for another nation.
Driving story line in this game will be for the states to try to survive the Great Italian wars of the century all the while accumulating wealth and prestige for their state.
I will need help planning how the game will work in terms of resources turns, etc but I have a basic Idea. For now I think there are enough states and possible positions to keep the game limited to Italy but we could potentially expand it to all of Europe.
Prestige will be a cool feature I feel because with it a state can hire better generals, officials, better standing internationally, and just have a more efficient state. I am wondering if I should do levels or simply points to spend or a mixture (such as people at certain prestige levels can accumulate prestige and use it for different, better things. Such as Prestige level would determine what buildings are available to you and you use prestige points to build them.)
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As a Sovereign state or vassal you are in control of your entire state. You will hire great men (Artists, Architects, Administrators, Performers, Commanders) to fill your court and serve in your armies (which you will also control). You may also create vassals out of your territories to serve you. The fate of your territories lies in your hands. You submit political turns each year to show the policies you implement in your nation. This is very much a top down play style, controlling the nation rather than individuals.
Your great men will have abilities which you might not outright know (You wont know their stat lines), but can almost determine them based on how they perform. Mods will know the stat line, and tell you how your great man performs. Commission your great men to make Great Works which will vastly improve your prestige , such as magnificent paintings, or buildings. Be careful who you allow to be in your administration as administrators will have a corruption stat which will determine if they are stealing from you or performing at peak capacity.
As a condottieri you are more focused on a single character and his personal army. You hire out your men, raid territory, build your fortune, and even potentially claim a state. As a condottieri you may pick traits for your character, such as nation of origin, Nobility-status, wealth, Headquarters, and leadership abilities which will impact how you play the game. You will also pick the primary nationality of your mercenary soldiers. This is more character oriented.
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I currently need staff and/or people to help me out as everything is still very preliminary.
Here are some examples of potentially state turns and creation of a new condottieri
http://forum.nationstates.net/viewtopic ... 5#p5580905