I didn't mean PHP in general, I meant more HoC's KT system, where each officer inputs their own KT action via PHP.ann wrote:What do you mean php doesn't mesh with our period?
I can't really think of anything which would prevent it - except of course the time to code it.
Topic: Ruler Sign-Ups
Moderator: Game Masters
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- Marquis
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Fáng Ai (防哀) hao Aishī (皚獅, White Lion), Duke of Yan (Yan Gong)
101*.87*.44.78.39
Dash I, Gongshu II, Jianshu II, Smith II, Trainer II, Wall II
Sim Turn Length Analysis - Last Updated 4.06
101*.87*.44.78.39
Dash I, Gongshu II, Jianshu II, Smith II, Trainer II, Wall II
Sim Turn Length Analysis - Last Updated 4.06
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- Role-playa'
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I'm certainly considering it... though I can only hope my next character will be as fun as Tang was
Marshall Tang Tian Mao (25) 97*-80*-55-48-80*
Dash II, Jianshu I, Hearten III, Formation I, Wall II
Cancang Bu(24) 53-86*-62-50-61 Jeer II, Diplomat I, Jianshu I, Public Planner I, Smith I, Reactive Defense I, Hearten I, Items: Destiny Spd +1, Sword +1
Dash II, Jianshu I, Hearten III, Formation I, Wall II
Cancang Bu(24) 53-86*-62-50-61 Jeer II, Diplomat I, Jianshu I, Public Planner I, Smith I, Reactive Defense I, Hearten I, Items: Destiny Spd +1, Sword +1
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- Lieutenant
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I don't know what all the fuss is about the KTs in SimRTK... when I inherited the disaster that was Pao Gong's kingdom due to a year's worth of KTs he did, when he wasn't even active for anything. I found that the KTs went from a real long list of many things to worry about... to becoming easier and seemingly shorter as time went on. Then again, I was losing cities and such at a very rapid pace So, my KTs really did get easier as the game kept going.Lu Ying wrote:My KT's last game were pretty huge, this games were large and on simRTK? Ick! I do enjoy seeing the stats go up and the cities develop but I dont have to write it all out in notepad and do the math with a calculator to enjoy that aspect
Bei Tianmeng (26) 51-77-84-38-75
Decoy II, Doctor I, Escort II, Instructor I, Jianshu I, Scout II, Spy II
Liege: Ying Ranzhen
Province: Hann
Gold: 179
Decoy II, Doctor I, Escort II, Instructor I, Jianshu I, Scout II, Spy II
Liege: Ying Ranzhen
Province: Hann
Gold: 179
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- Lord
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Its not their KT system in particular, its fairly easy to do, just with so many officers and an activity system that means checking everyone -every- KT and just a lot of cities and forts in the KTs I was doing its a pain.Vanguard wrote: I don't know what all the fuss is about the KTs in SimRTK... when I inherited the disaster that was Pao Gong's kingdom due to a year's worth of KTs he did, when he wasn't even active for anything. I found that the KTs went from a real long list of many things to worry about... to becoming easier and seemingly shorter as time went on. Then again, I was losing cities and such at a very rapid pace So, my KTs really did get easier as the game kept going.
Yun Ling(23, Female); 62-94*-21-66-68
Yueshu III, gongshu II, raid II, politian II, Challange I
Items equiped: Ravager (+3 Axe) Steel Chainmail (+7 armour), Sapphire (+1 speed, +3 defence, Horse)
Yueshu III, gongshu II, raid II, politian II, Challange I
Items equiped: Ravager (+3 Axe) Steel Chainmail (+7 armour), Sapphire (+1 speed, +3 defence, Horse)
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- Marquis
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KTs encourage inactivity in the average player in my opinion and I prefer games that involve the average player more. However Ann makes a good point, PHP makes KTs simpler as well as opening up possibilities for player input.
Pang Zhou (30) 65 – 101* - 49* – 22* – 63*
Challenge II, Haste II, Jianshu II, Pierce II, Raid II
Location: Wu (1 Village and 23 Provincial Influence)
Do what you want 'cause a pirate is free! You are a pirate!
Challenge II, Haste II, Jianshu II, Pierce II, Raid II
Location: Wu (1 Village and 23 Provincial Influence)
Do what you want 'cause a pirate is free! You are a pirate!
The KT system in HoC kinda turned out to be counter intuitive. A lot of people thought that it was a pain to have to get on and do their turns twice a week, and it sucked to miss out on a turn. The result was pretty low activity overall. I like the KT system here, because basically anyone can do it, and it allows for any type of character to be useful, not just politicians.
To get back on topic though, I won't rule next game... hopefully.
To get back on topic though, I won't rule next game... hopefully.
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- Lord
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uhhh..... huh? "I like the KT system here, because basically anyone can do it, and it allows for any type of character to be useful, not just politicians." How many people were involved with actually doing KT's in each kingdom?Dao Xia wrote:The KT system in HoC kinda turned out to be counter intuitive. A lot of people thought that it was a pain to have to get on and do their turns twice a week, and it sucked to miss out on a turn. The result was pretty low activity overall. I like the KT system here, because basically anyone can do it, and it allows for any type of character to be useful, not just politicians.
To get back on topic though, I won't rule next game... hopefully.
Not to put it down, but KTs are a necesity due to lack of coding skills and stuff. I would choose anything that lets a normal officer do things over a KT done by one person. I didnt think HoC excecuted the thing well but the basic idea is solid. Heck, part of the reason I end up ruling so often is because, to be frank, being an officer sucks unless you know your ruler well in an OOC manner.
Yun Ling(23, Female); 62-94*-21-66-68
Yueshu III, gongshu II, raid II, politian II, Challange I
Items equiped: Ravager (+3 Axe) Steel Chainmail (+7 armour), Sapphire (+1 speed, +3 defence, Horse)
Yueshu III, gongshu II, raid II, politian II, Challange I
Items equiped: Ravager (+3 Axe) Steel Chainmail (+7 armour), Sapphire (+1 speed, +3 defence, Horse)
It is my feeling (no offense) that a lot of PCs can't be trusted to do their turns in the PHP system.
Chen Yu
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Tian Dan, King of Qi
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Zhong Ce
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Tian Dan, King of Qi
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Zhong Ce
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