Posted: Fri Jun 08, 2007 9:30 pm
Amber
The Amber Experience:
Ultimately, Amber focuses on a dysfunctional family that is somehow at the center of a cosmic war between many powers. You play as one of the many princes and princesses of Amber, or a member of the Court of Chaos, No-one trusts anyone, everyone appears to be ready to backstab anyone else (often literally), and everyone seems genuinely interested in only one thing: himself or herself.
In this respect, the Amber universe could perhaps be best described as a philosophical, metaphysical, magical, mystical, fantasy soap opera. It has all those things, all wrapped around a cast of characters who are conniving, paranoid, dysfunctional, and often heartless.
All of the princes and princesses of Amber have super-human strength and regenerative capabilities. For example, two of them were able to pick up a car that had gone into a ditch and place it back on the road, and one was able to regenerate his eyes after they had been burned out.
The Pattern and the Logrus
At the two poles of existence are the symbols of Order and Chaos—The Pattern and The Logrus. Each takes the form of a maze or labyrinth which, when negotiated, gives a person the ability to walk in shadow—across the different possible universes. Whereas the Pattern is a static, two-dimensional maze, the Logrus can be described as a shifting, three-dimensional obstacle course.
The Trumps
Nearly all of Corwin's relatives carry a deck of Tarot cards, with a key alteration: each family member is on one of the Trumps. Each Trump, when concentrated upon by another family member, allows instant communication across the dimensions, and if both parties are willing, instant travel. Traveling in this way requires trust—placing oneself temporarily at the mercy of the non-traveling host.
Order vs. Chaos
In the Merlin cycle, strife continues in Amber and the Courts of Chaos, but the focus seems to be on a timeless battle between the superpowers of Order and Chaos, the Unicorn and the Serpent. All the while, the implication seems to be that there is really little difference between Order and Chaos; both are ways we describe such things. Of further significance is that both Oberon and Dworkin came from the Courts of Chaos, then created the Pattern. Therefore, the foundations of archetypal order (the Pattern) were born of archetypal chaos (the Logrus).
I am currently in need of a few GM's who, after learning the very easy system and background, can assist me in running the site. I am currently allowing people to view what I have thus far. I have many NPC's to post, in addition to alot of other info, however, with a little help, could get going within a month or two.
The Amber Experience:
Ultimately, Amber focuses on a dysfunctional family that is somehow at the center of a cosmic war between many powers. You play as one of the many princes and princesses of Amber, or a member of the Court of Chaos, No-one trusts anyone, everyone appears to be ready to backstab anyone else (often literally), and everyone seems genuinely interested in only one thing: himself or herself.
In this respect, the Amber universe could perhaps be best described as a philosophical, metaphysical, magical, mystical, fantasy soap opera. It has all those things, all wrapped around a cast of characters who are conniving, paranoid, dysfunctional, and often heartless.
All of the princes and princesses of Amber have super-human strength and regenerative capabilities. For example, two of them were able to pick up a car that had gone into a ditch and place it back on the road, and one was able to regenerate his eyes after they had been burned out.
The Pattern and the Logrus
At the two poles of existence are the symbols of Order and Chaos—The Pattern and The Logrus. Each takes the form of a maze or labyrinth which, when negotiated, gives a person the ability to walk in shadow—across the different possible universes. Whereas the Pattern is a static, two-dimensional maze, the Logrus can be described as a shifting, three-dimensional obstacle course.
The Trumps
Nearly all of Corwin's relatives carry a deck of Tarot cards, with a key alteration: each family member is on one of the Trumps. Each Trump, when concentrated upon by another family member, allows instant communication across the dimensions, and if both parties are willing, instant travel. Traveling in this way requires trust—placing oneself temporarily at the mercy of the non-traveling host.
Order vs. Chaos
In the Merlin cycle, strife continues in Amber and the Courts of Chaos, but the focus seems to be on a timeless battle between the superpowers of Order and Chaos, the Unicorn and the Serpent. All the while, the implication seems to be that there is really little difference between Order and Chaos; both are ways we describe such things. Of further significance is that both Oberon and Dworkin came from the Courts of Chaos, then created the Pattern. Therefore, the foundations of archetypal order (the Pattern) were born of archetypal chaos (the Logrus).
I am currently in need of a few GM's who, after learning the very easy system and background, can assist me in running the site. I am currently allowing people to view what I have thus far. I have many NPC's to post, in addition to alot of other info, however, with a little help, could get going within a month or two.