1:
There IS a 15% attack penalty involved in Hit & Run. You -have- to think about that when you're wondering what casualties you will deal. The %'s do not disappear if your strategy is called, they are still there, but my guess is that the bad ones are lessened while the good ones are heightened, but there is always the chance that this is not so. Remember, there are both good and bad aspects of each strategy. You picked one that lowers the amount of casualties dealt.Hit & Run - army attempts to seize supplies, strike with surprise, and cause havoc and destruction while suffering little in return. Attack receives a 15% penalty. Defense is unaffected. Speed receives a 30% bonus. This strategy receives bonuses against Standard and Fighting Withdrawl Strategies, and receives penalties against Charge and Full Retreat strategies.
2: I like how it is agreed upon now. If you did it by casualties dealt, then it would completely change how war was fought. Let's use this as an example, the American Civil War, in all of those battles between Lee and Grant. Grant won them, even though Lee's troops generally dealt more casualties, because the casualties sustained by grant were a smaller portion of his final fighting force. In this time period, it was the same way, a war of attrition, -especially- when in a siege battle. It's not so much casualties dealt, but rather it is how much of your force is left after the battle. So lets say the smaller force deals 2000 more casualties, but the larger force only takes a tenth of it's total force in damage, and yet the smaller force takes a fourth of it's total force in damage.
3: I don't see what you mean. Many of my commanders have a perfectly fine intelligence score. And the second challenger takes a penalty to his challenge success rate as well. It's still fine by me.
4: You should have received spy information, yes, but that only happened last month.
5: Honestly, how did the armaments/armies effect the outcome of the game so far? They haven't. The only signifigant case is Shi Guo Xing taking out Lu Ning. And Shi Guo Xing was a free officer. If you're trying to say that I got my armaments from BPs, then you're definately wrong. All of the stuff I got from any officers who joined me is long since dead.
6: Zhen Tong was the CiC for two months. Morale of the army was low. Zhen Tong has a higher command score. Oh, and let's not forget that your forces ran away after butchering men mercilessly. I wouldn't say it'd be too hard to make a power play then.
7: I see no problem with forced retreats. See Kymvir's explanation.