Topic: Ruler Sign-Ups
Moderator: Game Masters
KT's are great. Sadly, Naurek and HoC take the easy way out and destroy the joy of KTs!
Chen Yu
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Tian Dan, King of Qi
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Zhong Ce
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Tian Dan, King of Qi
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Zhong Ce
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KTs are teh suck. It incourages Officer involvement by using Naurek's PHP system instead of KTs. IT also means that people have to be active every turn to do something for the kingdom. It isn't like your clan can still use you for a turn after you go inactive with the HoC system.
Pang Zhou (30) 65 – 101* - 49* – 22* – 63*
Challenge II, Haste II, Jianshu II, Pierce II, Raid II
Location: Wu (1 Village and 23 Provincial Influence)
Do what you want 'cause a pirate is free! You are a pirate!
Challenge II, Haste II, Jianshu II, Pierce II, Raid II
Location: Wu (1 Village and 23 Provincial Influence)
Do what you want 'cause a pirate is free! You are a pirate!
Well just because lazy/dishonest rulers ruin some KTs and staff don't catch them it doesn't mean that they suck. KTs are 85% of the fun in being a ruler. Hence why I think HoC would be extremely boring as a ruler. *shrug*Wokimo wrote:KTs are teh suck. It incourages Officer involvement by using Naurek's PHP system instead of KTs. IT also means that people have to be active every turn to do something for the kingdom. It isn't like your clan can still use you for a turn after you go inactive with the HoC system.
Chen Yu
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Tian Dan, King of Qi
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Zhong Ce
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Tian Dan, King of Qi
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Zhong Ce
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- Lord
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- Location: The fearsome pride, the glistening shell, the crayfish beckons me in my sleep...
I dont see why everyone thinks KT's are great. Deary they are not. Gal says he likes them but I dont think I've seen you do a big one yet gal!
My KT's last game were pretty huge, this games were large and on simRTK? Ick! I do enjoy seeing the stats go up and the cities develop but I dont have to write it all out in notepad and do the math with a calculator to enjoy that aspect
My KT's last game were pretty huge, this games were large and on simRTK? Ick! I do enjoy seeing the stats go up and the cities develop but I dont have to write it all out in notepad and do the math with a calculator to enjoy that aspect
Yun Ling(23, Female); 62-94*-21-66-68
Yueshu III, gongshu II, raid II, politian II, Challange I
Items equiped: Ravager (+3 Axe) Steel Chainmail (+7 armour), Sapphire (+1 speed, +3 defence, Horse)
Yueshu III, gongshu II, raid II, politian II, Challange I
Items equiped: Ravager (+3 Axe) Steel Chainmail (+7 armour), Sapphire (+1 speed, +3 defence, Horse)
That's because I've never had the chance! On other sims I've done KTs for 5 cities at a time, but probably never with more than 30 officers. I WISH I could do some bigger ones.Lu Ying wrote:I dont see why everyone thinks KT's are great. Deary they are not. Gal says he likes them but I dont think I've seen you do a big one yet gal!
My KT's last game were pretty huge, this games were large and on simRTK? Ick! I do enjoy seeing the stats go up and the cities develop but I dont have to write it all out in notepad and do the math with a calculator to enjoy that aspect
Chen Yu
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Tian Dan, King of Qi
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Zhong Ce
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Tian Dan, King of Qi
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Zhong Ce
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- Marquis
- Posts: 5489
- Joined: Sat Mar 05, 2005 12:01 pm
I was doing Liu Bang's seven-province KT's at one point. Took me about an hour after the first one. Of course, I just had them do the same thing every time, heh.
I can sorta understand HoC's KT system, but I can't see any usefulness for it here, even if we had PHP (will we? Ooooh). It just doesn't mesh with our historical period as much as it does with theirs.
One of the things we tried to do with this system was to encourage people to make their subordinates into vassal rulers, at least, when they have enough territory to do it. It's what you kinda had to do in history, anyway. It's just that nobody really did it but GMNPC rulers, although Lu Ying more or less did. There are some technical things that really hold this back, though, and maybe we can work on that for v3.
I can sorta understand HoC's KT system, but I can't see any usefulness for it here, even if we had PHP (will we? Ooooh). It just doesn't mesh with our historical period as much as it does with theirs.
One of the things we tried to do with this system was to encourage people to make their subordinates into vassal rulers, at least, when they have enough territory to do it. It's what you kinda had to do in history, anyway. It's just that nobody really did it but GMNPC rulers, although Lu Ying more or less did. There are some technical things that really hold this back, though, and maybe we can work on that for v3.
Fáng Ai (防哀) hao Aishī (皚獅, White Lion), Duke of Yan (Yan Gong)
101*.87*.44.78.39
Dash I, Gongshu II, Jianshu II, Smith II, Trainer II, Wall II
Sim Turn Length Analysis - Last Updated 4.06
101*.87*.44.78.39
Dash I, Gongshu II, Jianshu II, Smith II, Trainer II, Wall II
Sim Turn Length Analysis - Last Updated 4.06
Maybe giving PCs certain ranks should make them be in charge of their own turns... and if they do not do the turns, rulers can execute them for sucking!Xiang Zhuang wrote:I was doing Liu Bang's seven-province KT's at one point. Took me about an hour after the first one. Of course, I just had them do the same thing every time, heh.
I can sorta understand HoC's KT system, but I can't see any usefulness for it here, even if we had PHP (will we? Ooooh). It just doesn't mesh with our historical period as much as it does with theirs.
One of the things we tried to do with this system was to encourage people to make their subordinates into vassal rulers, at least, when they have enough territory to do it. It's what you kinda had to do in history, anyway. It's just that nobody really did it but GMNPC rulers, although Lu Ying more or less did. There are some technical things that really hold this back, though, and maybe we can work on that for v3.
Chen Yu
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Tian Dan, King of Qi
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Zhong Ce
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Tian Dan, King of Qi
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Zhong Ce
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