Talk
Moderator: Game Masters
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- Marquis
- Posts: 5489
- Joined: Sat Mar 05, 2005 12:01 pm
Well, we've realized this a bit ourselves, too. Typically the civil-oriented guy might get to do some diplomacy, but that's about it. There are a few things that we have done that will hopefully allow civil characters to enjoy the game more. First, the reputation system gives out fame for recruiting officers and for civil developments, not to mention diplomatic endeavors. They have a chance to actually be famous, heh. Second, with the way the battle system is designed, with sub-generals and all, all someone needs is one level I skill and they can be useful for battle. Actually, they don't technically even need that to be useful (their Command bonus to increase troops is useful in itself). But yeah, it will be interesting to see all who ends up being used as sub-generals over the course of the game.
Fáng Ai (防哀) hao Aishī (皚獅, White Lion), Duke of Yan (Yan Gong)
101*.87*.44.78.39
Dash I, Gongshu II, Jianshu II, Smith II, Trainer II, Wall II
Sim Turn Length Analysis - Last Updated 4.06
101*.87*.44.78.39
Dash I, Gongshu II, Jianshu II, Smith II, Trainer II, Wall II
Sim Turn Length Analysis - Last Updated 4.06
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- Tornado III!
- Posts: 82
- Joined: Wed Apr 20, 2005 8:13 pm
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- Sergeant
- Posts: 205
- Joined: Fri Jun 03, 2005 4:22 pm
- Location: Still Looking for Recruits....
Hmm, that's just about what I expected for the stats I targetted. The other stats were suprisingly higher though and the Min/Max variance was bigger then expected as well.Name: Sol Jee
Age: 64
Starting Gold: 500
Command: 81/84
Might: 78/85
Intellect: 32/36
Judgement: 75/83
Charm: 49/57
The number to the left of the slash is your actual statistic. You also receive 4 PTD to distribute to the above stats, but you may not exceed the limit listed to the right of the slash.
You may choose 2 Archery skill(s) from the following list:
Ambush, Barrage, Directed Fire, Marksman.
You may choose 2 Foreign Affairs skill(s) from the following list:
Deceive, Delay, Politician, Propagandist, Saboteur, Spy, Merchant.
You may choose 2 Horsemanship skill(s) from the following list:
Charge, Coordinated Strike, Enrage, Rancher, Scout.
You may choose 2 Martial Training skill(s) from the following list:
Aid, Ambush, Challenge, Duelist, Raid, Raze, Sentinel.
You may choose 2 Military Classics skill(s) from the following list:
Ambush, Dash, Field Advisor, Seige Engineer, Spy.
Might need to try to get a similar breakdown with a younger age for the actual roll.
I prefer war over civil development, you succeed in politics, it doesn't matter. But if you succeed in war, then you get popular.
But then again, you can't fail in politics. And politics could get you qite a good rank...
But then again, you can't fail in politics. And politics could get you qite a good rank...
She Zhuan (37) - Green-Eyed Saviour - *97/48/68/86/23
Barrage II, Delay I, Directed Fire I, Field Advisor II, Marksman I, Muddle I.
Book of Manuevers (+2 Com), Book of Manuevers (+ 2 Com), 0 Gold.
Barrage II, Delay I, Directed Fire I, Field Advisor II, Marksman I, Muddle I.
Book of Manuevers (+2 Com), Book of Manuevers (+ 2 Com), 0 Gold.
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- Colonel
- Posts: 793
- Joined: Thu May 12, 2005 3:25 pm
Mi Dang (15) 500 Gold, 70-80-60-70-84
Adminstrator, Aid, Doctor, Engineer II, Politician
You now have a perfectly wonderful governor / developer who is more than adequate to hold the gates as a defensive commander. While your other generals rain death from above, of course.
Adminstrator, Aid, Doctor, Engineer II, Politician
You now have a perfectly wonderful governor / developer who is more than adequate to hold the gates as a defensive commander. While your other generals rain death from above, of course.
Sweet jesus. Fighter Guy got rolled, and he just won't do at all without taking some kind of penalty. 4 smalls each for Int and Jud, and I ended up with 50 max for Int and Jud? 8 Nones for Cha, and ended up with a max of 29 for Cha?
...honestly, that's not that bad really. 4 Mediums and 4 Larges for Might, and it ended up at 95 Might max. Makes me wonder how high it'd go if you had 8 Larges, assuming it could go over 100, which I doubt.
Thanks for rolling those characters, but no money for you!
...honestly, that's not that bad really. 4 Mediums and 4 Larges for Might, and it ended up at 95 Might max. Makes me wonder how high it'd go if you had 8 Larges, assuming it could go over 100, which I doubt.
Thanks for rolling those characters, but no money for you!
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- Marquis
- Posts: 5489
- Joined: Sat Mar 05, 2005 12:01 pm
Don't let EP fool you, he was begging me to roll those!
Lots of people signing up tonight Exciting to see. My original estimate of 10-12 is blown out of the water, heh.
Lots of people signing up tonight Exciting to see. My original estimate of 10-12 is blown out of the water, heh.
Fáng Ai (防哀) hao Aishī (皚獅, White Lion), Duke of Yan (Yan Gong)
101*.87*.44.78.39
Dash I, Gongshu II, Jianshu II, Smith II, Trainer II, Wall II
Sim Turn Length Analysis - Last Updated 4.06
101*.87*.44.78.39
Dash I, Gongshu II, Jianshu II, Smith II, Trainer II, Wall II
Sim Turn Length Analysis - Last Updated 4.06
I don't think that EP is being a good eunuch. They're supposed to ask for money before doing any favours, not after.
Cai Xuan;51-41-76-82-33/Civil Administrator II, Engineer II, Jeer I, Poison I, Politician I, Public Planner II, Scribe I
Age 43
600 gold
Follower: Ming Yang(21) 26-60-57-48-85 Intimidate II, Envelop I, Doctor I, Gongshu I, Delay I, Decoy I, Trainer I
Age 43
600 gold
Follower: Ming Yang(21) 26-60-57-48-85 Intimidate II, Envelop I, Doctor I, Gongshu I, Delay I, Decoy I, Trainer I
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- Colonel
- Posts: 793
- Joined: Thu May 12, 2005 3:25 pm
Yea..I was kinda worried that you guys wouldn't get enough rulers. Which means that I won't be one and instead just do the player thing. Cause thats much more fun.
The Xiong Nu have left the building!
Liu Bei(43) 90-40-63-62-80
Military Adminstrator II, Marksman II, Lure I, Diplomat II, Politican I
Item: Dai Lu(Horse: +3 Speed, + 1 Attack)
Liu Bei(43) 90-40-63-62-80
Military Adminstrator II, Marksman II, Lure I, Diplomat II, Politican I
Item: Dai Lu(Horse: +3 Speed, + 1 Attack)