Battle turn 17 - Xihe (Village) (Tai Yuan (NPC)) is being attacked by Chen Deng (Chen Ping), Liang Hongyu (Krimzon)Chen Deng (Chen Ping) has brought 1520 (72) soldiers with 1520 armamentsLiang Hongyu (Krimzon) has brought 1000 (88) soldiers with 500 armamentsEach player must refer to their BM tool (battle management) in order to decide if they will lead, support or withdraw.
If multiple players decide to lead, field battles may occur. Even number of players mean they fight each other until one is left to invade the location, uneven means tournament style 1vs1 until one winner left.Xu GongBao BaoChen Deng
Battle turn 17 - Xihe (Village) (Tai Yuan (NPC)) is being attacked by Chen Deng (Chen Ping), Liang Hongyu (Krimzon)
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Battle turn 17 - Xihe (Village) (Tai Yuan (NPC)) is being attacked by Chen Deng (Chen Ping), Liang Hongyu (Krimzon)
Battle turn 17 - Xihe (Village) (Tai Yuan (NPC)) is being attacked by Chen Deng (Chen Ping), Liang Hongyu (Krimzon)Chen Deng (Chen Ping) has brought 1520 (72) soldiers with 1520 armamentsLiang Hongyu (Krimzon) has brought 1000 (88) soldiers with 500 armamentsEach player must refer to their BM tool (battle management) in order to decide if they will lead, support or withdraw.
If multiple players decide to lead, field battles may occur. Even number of players mean they fight each other until one is left to invade the location, uneven means tournament style 1vs1 until one winner left.Su XieMiao LanKuan WeiCui Xun
If multiple players decide to lead, field battles may occur. Even number of players mean they fight each other until one is left to invade the location, uneven means tournament style 1vs1 until one winner left.Su XieMiao LanKuan WeiCui Xun
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Duels sets
Duel for battle for Xihe.Bao Bao fails to entice Tai Yuan into a duel. Defenders lose 10 morale. (Challenge chance was 18, roll was 80)
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Battle results Part 1
Army | Melee Soldiers | Support Soldiers | Supplies | Morale | Melee Attack | Melee Armaments | Support Attack | Support Armaments | Melee Defense | Support Defense | Speed |
Attackers | 2020 | 500 | 100 | 82 | 192 | 2020 | 163 | 0 | 180 | 180 | 179 |
Defenders | 363 | 0 | 100 | 43 | 130 | 0 | 141 | 0 | 115 | 124 | 143 |
Su Xie's efficiency is at 100
Miao Lan's efficiency is at 100
Kuan Wei's efficiency is at 100
Cui Xun's efficiency is at 100
Cui Jia's efficiency is at 100
Jia Meng's efficiency is at 100
Tai Yuan's efficiency is at 100
Xu Gong's efficiency is at 100
Bao Bao's efficiency is at 100
Chen Deng's efficiency is at 100
Cui Jia fails to use Faze 2 (had 56% chance to succeed, got 79) on Su Xie
Cui Jia succeeds to use Faze 2 (had 55% chance to succeed, got 39) to lower
opp officer (Miao Lan) effectivness by
6
Cui Jia succeeds to use Faze 2 (had 36% chance to succeed, got 31) to lower
opp officer (Kuan Wei) effectivness by
6
Cui Jia fails to use Faze 2 (had 52% chance to succeed, got 67) on Cui Xun
Cui Jia succeeds to use Faze 2 (had 56% chance to succeed, got 13) to lower
opp officer (Xu Gong) effectivness by
6
Cui Jia fails to use Faze 2 (had 54% chance to succeed, got 74) on Bao Bao
Cui Jia fails to use Faze 2 (had 82% chance to succeed, got 85) on Chen Deng
Jia Meng cannot do tactics if there are no soldiers in the layer!Su Xie succeeds to use Raid 2 (had 90% chance to succeed, got 51) to lower
opp support supplies by 10
Chen Deng fails to use Charge 1 (had 32% chance to succeed, got 72)
Kuan Wei succeeds to use Support 1 (had 90% chance to succeed, got 71) to raise
own melee attack by
9 (201)
Miao Lan succeeds to use Rupture 1 (had 90% chance to succeed, got 16) to lower
opp melee defense by
9 (106)
Xu Gong succeeds to use Rupture 2 (had 90% chance to succeed, got 26) to lower
opp melee defense by
19 (87)
Bao Bao succeeds to use Wall 1 (had 90% chance to succeed, got 6) to raise
own melee defense by
10 (190)
Cui Xun succeeds to use Scout 2 (had 74% chance to succeed, got 47) to lower
opp melee defense by
20 (67)
Tai Yuan fails to use Wall 2 (had 64% chance to succeed, got 93)
Updated stats after tactics
Army | Melee Soldiers | Support Soldiers | Supplies | Morale | Melee Attack | Melee Armaments | Support Attack | Support Armaments | Melee Defense | Support Defense | Speed |
Attackers | 2020 | 500 | 100 | 82 | 201 | 2020 | 163 | 0 | 190 | 180 | 179 |
Defenders | 363 | 0 | 90 | 43 | 124 | 0 | 134 | 0 | 67 | 124 | 143 |
Attacker's speed is higher and will strike first!
From Support layer, Attacker has dealt Defender 115 casualties to their Melee layer, 0 armaments were lost, Defender now has 248 soldiers left in Melee layer, 248 total . |
From Melee layer, Attacker has dealt Defender 474 casualties to their Melee layer, 0 armaments were lost, Defender now has 0 soldiers left in Melee layer, 0 total . |
With no soldiers, no attack is made from the Support layer. |
With no soldiers, no attack is made from the Melee layer. |
Miao Lan's recuperates 24 efficiency
Kuan Wei's recuperates 23 efficiency
Cui Xun's recuperates 24 efficiency
Cui Jia's recuperates 15 efficiency
Jia Meng's recuperates 16 efficiency
Tai Yuan's recuperates 16 efficiency
Xu Gong's recuperates 24 efficiency
Bao Bao's recuperates 24 efficiency
Chen Deng's recuperates 26 efficiency
Su Xie's efficiency is at 92
Miao Lan's efficiency is at 100
Kuan Wei's efficiency is at 100
Cui Xun's efficiency is at 94
Cui Jia's efficiency is at 85
Jia Meng's efficiency is at 100
Tai Yuan's efficiency is at 86
Xu Gong's efficiency is at 88
Bao Bao's efficiency is at 100
Chen Deng's efficiency is at 100
Invader WINS!
The invader wins and takes the location.
Cui Jia is captured! (NPC auto joins player) (had 74% chance to escape, rolled 89)
Jia Meng is able to retreat! (had 75% chance to escape, rolled 60)
Tai Yuan is able to retreat! (had 71% chance to escape, rolled 30)
Spoils of war for Defenders! 0 defeated soldiers heal up and join back Defenders!
Spoils of war for Defenders! 45 defeated soldiers heal up and join back Defenders!