Posted: Tue May 17, 2005 6:39 pm
This is based on a max stat of 100 either by items or naturally.
Thats all I have for now.
Tier 3 here gives officers a 90% chance to douse fires and recover confused troops. Do you want it to be that high? I think the best should be 80 or so. 90% is pretty much a guarantee unless the dice hate you.Aid: The officer is skilled at aiding other units in battle, giving a greater than usual chance of assisting an ally.
- Level I: Officer is given an Int/2% chance of dousing fires, Command/2% chance of recovering confused troops, and Might/2% chance of recovering Panicked troops. Army being aided must be within 2 hexes from the officer’s army.
- Level II: Officer is given an Int/2+20% chance of dousing fires, Command/2+20% chance of recovering confused troops, and Might/2+10% chance of recovering Panicked troops. Army being aided must be within 2 hexes from the officer’s army.
- Level III: Officer is given an Int/2+40% chance of dousing fires, Command/2+40% chance of recovering confused troops, and Might/2+20% chance of recovering Panicked troops. Army being aided must be within 2 hexes from the officer’s army.
I think barrage level 3 is too low. At 100 Judge it is a 77% chance of success. I'd bump it up to 80% or so.Barrage(Ranged Armies Only): Officer is skilled at coordinating the armies' attacks to produce a continuous, withering fire that has a greater chance of penetrating the enemies defenses.
- Level 1: Officer receives a (Judgement/3)% chance of doing 20% extra damage during the attack.
- Level 2: Officer receives a ((Judgement/3) + 5)% chance of doing 35% extra damage during the attack.
- Level 3: Officer receives a ((Judgement/3) + 10)% chance of doing 50% extra damage during the attack.
What is the chance of a good leader, smart bloke, but crappy duelist aka 10 or 20 war being sucked into such a thing on this? If it is high then it should involve int as a detriment to accepting a duel. One can blabber out insults left and right but the intelligent can see them for who they truely are.Challenge: The officer is skilled at issuing insulting duel challenges to the officers of the opposing force that is under attack. Some are so skilled as to shame opposing officers into accepting duels against their better judgement.
- Level I: Officer has an (Attacker's Cha - Defender's Jud) + (Attacker's Might - Defender's Might)+10% chance of automatically forcing a duel, even if normally it would be declined. If declined, the opposing army has a (Attacker’s Int + Attacker’s Cha)/5% chance of reducing the defender’s army morale by 3.
- Level II: Officer has an (Attacker's Cha - Defender's Jud) + (Attacker's Might - Defender's Might)+20% chance of automatically forcing a duel, even if normally it would be declined. If declined, the opposing army has a (Attacker’s Int + Attacker’s Cha)/5% chance of reducing the defender’s army morale by 5.
- Level III: Officer has an (Attacker's Cha - Defender's Jud) + (Attacker's Might - Defender's Might)+30% chance of automatically forcing a duel, even if normally it would be declined. If declined, the opposing army has a (Attacker’s Int + Attacker’s Cha)/5% chance of reducing the defender’s army morale by 7.
Level 3 gives it +50 to gates every round. Not knowing the strength of gates is that lot?Engineer: Officer is skilled at construction of all kinds, enabling them to build larger structures than usual, as well as repairing defenses efficiently during battle.
- Level I: Regenerates (Int/3) defense to the nearby gates every round. Number cannot go above the cities initial defense. Officer receives a +10% bonus to developing City Defense. Officer may also construct the larger scale structures.(See Buildings and Structures Chapter
- Level II: Regenerates (Int/2.5) defense to the nearby gates every round. Number cannot go above the cities initial defense. Officer receives a +20% bonus to developing City Defense. Officer may also construct the larger scale structures.(See Buildings and Structures Chapter)
- Level III: Regenerates (Int/2) defense to the nearby gates every round. Number cannot go above the cities initial defense. Officer receives a +30% bonus to developing City Defense. Officer may also construct the larger scale structures.(See Buildings and Structures Chapter)
Only 10% for a reverse? If they have a int/2 of stopping it then it should be a 20 or 30% chance of returning it back on them. If they know how to stop it then they should have a good chance of returning the favor. Or I'd give 10% to level 1, 20% to level 2, and 30% to level 3. Zhuge Liang was famed for turning people's tactics against them. Meng Huo and Zhou Yu are two who fell to his foresight. Guo Jia was another one. Sorry but I don't know Qin enough to bring forward Qin examples.Field Advisor: The officer is skilled at tracking and analyzing battlefield intelligence.
- Level I: Grants an (int/7)% bonus to defend against Cajole, Confuse, Delay, Flood, Jeer, Lure, Muddle, Raze, Rockslide and Taunt.
- Level II: Grants a (int/4)% bonus to defend against Cajole, Confuse, Delay, Flood, Jeer, Lure, Muddle, Raze, Rockslide and Taunt.
- Level III: Grants a (int/2)% bonus to defend against Cajole, Confuse, Delay, Flood, Jeer, Lure, Muddle, Raze, Rockslide and Taunt. If the result will be beneficial, it also provides a 10% chance of turning the attempt back upon the attacker.
Thats all I have for now.