Announcement afternoon
Fixed the issue where you could use ALL officers for spy ops, should only be those in battle.
Checking the attacks to see if someone used an officer not there, will change and advise if so.
Announcements
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Re: Announcements
Issue with garrisons not resetting to 0 when no defenders
Results below
If I missed something, let me know
Results below
= > Removing 0.Titania wrote:In order by Turn - Attacker - Defender - Location.
13 - Choso - Titania - Dongwan => Removing 15
14 - Zhang Gao - Shen Feng - Lelang = > Removing 500.
15 - Anoriand - Chen Ping - Shanggu = > Removing 0
17 - Swashbuckler - Zhang Gao - Daifang = > Removing 500.
17 - Soup - Song Xi - Xuantu => Removing 500.
17 - Choso - Zhang Gao - Donglai => Removing 0.
18 - Anoriand - Chen Ping - Xinxing => Removing 500.
18 - Soup - Zhang Gao - Liaodong => Removing 0
18 - Choso - Aaron - Julu
If I missed something, let me know
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Re: Announcements
Guys,
I have NOT figured out how to fix the issue of bringing more than 10 guys to battle, will keep looking into it but in the meantime please make sure to double check your stuff, if you bring more than 10 in attack or defense, you will be hit with a 25% supply penalty. It causes me a lot of trouble of having to check and adjust battle formations so please be diligent.
I have NOT figured out how to fix the issue of bringing more than 10 guys to battle, will keep looking into it but in the meantime please make sure to double check your stuff, if you bring more than 10 in attack or defense, you will be hit with a 25% supply penalty. It causes me a lot of trouble of having to check and adjust battle formations so please be diligent.
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Re: Announcements
Supplies aren't meant to go over 100 at turn's end. You get same turn boosts that can go over 100 to counter supply hits but should revert back to 100 at the end of turn, will be fixing that BUT not rerun any battles affected by it
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Please ignore that, max is 110, IF it goes over 110, it gets set to 110Phailak wrote:Supplies aren't meant to go over 100 at turn's end. You get same turn boosts that can go over 100 to counter supply hits but should revert back to 100 at the end of turn, will be fixing that BUT not rerun any battles affected by it
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Re: Announcements
Folks,
I'll be in Toronto next week all week, so tomorrow is likely last day of full activity for me. Will have laptop but honestly my agenda is pretty full, not sure how much I'll be able to progress turns...
Think of it as a mini break!
I'll be in Toronto next week all week, so tomorrow is likely last day of full activity for me. Will have laptop but honestly my agenda is pretty full, not sure how much I'll be able to progress turns...
Think of it as a mini break!
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Tool messed up.
Krim won the field battle but instead of giving a shot at the city, it advanced the turn so I reset the phase to 2. Everyone BUT Krim should ignore their battle tool. Once he makes his choices, we'll run through the turn and we'll keep the TC stuff that was run.
Krim won the field battle but instead of giving a shot at the city, it advanced the turn so I reset the phase to 2. Everyone BUT Krim should ignore their battle tool. Once he makes his choices, we'll run through the turn and we'll keep the TC stuff that was run.
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Krim withdrew, please resume with the turnPhailak wrote:Tool messed up.
Krim won the field battle but instead of giving a shot at the city, it advanced the turn so I reset the phase to 2. Everyone BUT Krim should ignore their battle tool. Once he makes his choices, we'll run through the turn and we'll keep the TC stuff that was run.
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Re: Announcements
Had to address some stuff, TC will be tomorrow morning
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Site is back up after so many days, will extend turn until monday.