Feedback and Suggestions

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Phailak
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Re: Feedback and Suggestions

Post by Phailak »

Again, seems to be a suggestion following a very specific situation, like with raids or with covert operations that I have seen in the past.

This is the perfect storm situation. There are many many factors that allowed this to happen. First of which over expansion, second being concentrated firepower in one place. Garrisons are there for a reason, if they are not used, they SHOULD be exploited. It takes officers to do this, troops that can be easily countered by armies that could be moved, recruited, etc...

You misunderstand the benefits of a provincial campaign, it has nothing to do with gaining all the assets in one battle, it has to do with FORCING your opponent to fight your army one on one. Provincial campaigns are still the way to attack, defenders get to choose WHICH army they defend against and who to bring once they see how the army is composed, that's a HUGE advantage. By invading with a provincial campaign, you remove part of that advantage by forcing them to fight the army you want them to fight.

All Situ needed in this situation were smaller field armies or Garrisons with respectable amount of soldiers in them, not 1000 with 10 morale. There ALWAYS has to be counters for stuff in the game, leaving all your armies in one place so you never lose troops since people don't want to face 80K is countered by this if you have multiple provinces.
Mikal
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Re: Feedback and Suggestions

Post by Mikal »

Phailak wrote:Again, seems to be a suggestion following a very specific situation, like with raids or with covert operations that I have seen in the past.

This is the perfect storm situation. There are many many factors that allowed this to happen. First of which over expansion, second being concentrated firepower in one place. Garrisons are there for a reason, if they are not used, they SHOULD be exploited. It takes officers to do this, troops that can be easily countered by armies that could be moved, recruited, etc...

You misunderstand the benefits of a provincial campaign, it has nothing to do with gaining all the assets in one battle, it has to do with FORCING your opponent to fight your army one on one. Provincial campaigns are still the way to attack, defenders get to choose WHICH army they defend against and who to bring once they see how the army is composed, that's a HUGE advantage. By invading with a provincial campaign, you remove part of that advantage by forcing them to fight the army you want them to fight.

All Situ needed in this situation were smaller field armies or Garrisons with respectable amount of soldiers in them, not 1000 with 10 morale. There ALWAYS has to be counters for stuff in the game, leaving all your armies in one place so you never lose troops since people don't want to face 80K is countered by this if you have multiple provinces.
Except for the fact that the enemy can easily swarm a force. Even if Situ had strong garrisons wouldnt matter if he didn't have the officers to fill them. Again, it makes it too easy for a group of smaller forces that, if they threw everything together, could not defeat the defender, and doesn't allow the defender to split his forces to defend multiple targets, even when its logical to do so.

It smacks of a loophole allowing a vastly inferior force to essentially declare victory over a superior one.

You say this is something to be exploited, while I think it's something that makes it impossible for a larger for to adequetely defend themselves, even if they have the assets within the province, and in this case will cause a force to fall that should not have been defeated by the forces arrayed against it.
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Phailak
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Re: Feedback and Suggestions

Post by Phailak »

You need to explain this to me with concrete examples like I did.

Explain to me how it is easy for a smaller force to take cities?

To defend 3 cities in the mentioned example, all is needed, in this case, is 3 armies of 5K with at minimum 6 officers... please consider that.

Let us take another example, let's say Mardagg sent his full 60K into three attacks of 20K. If Situ had an adequate force of let's say 30K in there, he could basically wipe out 33% of Mardagg's army with minimal losses while only having half his force. If he had the same amount, he could decide to wipe out 66% of his army with minimal losses, assigning his officers to the armies he sees weaknesses in.

I need concrete examples to debate, else your arguments don't make sense to me. If he doesn't have officers in the province, he is over expanded. There were 2-3 officers sent per army in those attack, WTH can't supply that amount in a defensive position?!?!
Choso
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Re: Feedback and Suggestions

Post by Choso »

Did i sense that Garrisons were an underused part of the game? I am not sure the strategies for other rulers but yes I believe currently 1000(10) soldiers is prolly most common way to do garrisons as they are Field Armies with limited options.

I think giving Garrisons some kind of bonus might make them an attractive choice in the future. They would do their job which is protecting their city even better than say a field army.

An Equipment like bonus that they receive when defending their home city like +10 Attack and Defense.
upgraded627
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Re: Feedback and Suggestions

Post by upgraded627 »

the pt tool/input format has to be changed
its very annoying putting in all your pc's info again and again every month
even more so when you have a PA and NPC followers
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Phailak
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Re: Feedback and Suggestions

Post by Phailak »

It'll be integrated with the PHP system next version
AaronH229
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Re: Feedback and Suggestions

Post by AaronH229 »

I would like to suggest a change in the reinforcement system.

In particular when a city is reinforced from another province wherein the only route to that city is through friendly land. I think that rather than getting there on engagement 2 despite having to organise moving the extra round about route is unrealistic instead I would suggest the following.

Liu Bang attacks City A.
Xiang Yu posts a defensive force from within the province, he also posts reinforcements coming from Province B.
The reinforcements from Province B have no direct route to City A and have 2 or more allied cities along the route they COULD travel.
As such Xiang Yu can choose one of two options, he could have his reinforcements arrive in engagement 2 (with supply penalty from moving off road) or he could have his reinforcements arrive in engagement 3 (with full supply).

This would reflect the greater difficulty and time it would take an army to organise travelling a longer route through other cities to make it to reinforce. This would only come into effect if the reinforcements have 2 cities between themselves and the place they wish to defend and if it is one city only in the way wouldnt change anything.
AaronH229
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Re: Feedback and Suggestions

Post by AaronH229 »

I think that ALL alliances and agreements have to have some sort of supporting RP. Even if it is just posting that you are both meeting up and the terms of said agreement still be in PM.

It would be easy enough to police. Unless you can point to an RP made between the rulers where they mention the idea of an alliance then, simply, they cannot engage in a joint attack and HAVE to fight over a province.

That is it for now.
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