Galagros wrote:It is my feeling (no offense) that a lot of PCs can't be trusted to do their turns in the PHP system.
My system on HoC isn't made for rulers. It never was. Sengoku Japan was centered around smaller Daimyo fighting it out, each having their own domains, etc. Only at the end of the Sengoku period were there large domains. So we created a system where players essentially decide the fate of the clan as a whole. Players could help or hurt a clan.
Sure, it didn't work out perfectly for the last game. Many parts of it were bug related, many weren't. But we in no way created the system to be based off Players doing exactly what the ruler wants them to do. That is what SimRTK was for. We wanted to create a system where people seemed to make more of a difference. Sure, inactivity will hurt a clan. Sure, players have to do their turns. But I always thought it better to make a difference than just be a pawn.
My opinion was the same as Lu Ying's, I would rather be a ruler than an officer, because normally being an officer sucks. So we tried to make the game a little funner for players. Some players don't want to do (as Dao Xia said) the work of actually coming on twice a week and spend 5 minutes doing their turn. I personally think that is just plain stupid and couldn't care less if those types of players even play on our game. If you can't spend 5 minutes twice a week on a turn, you probably don't have the patience to play the game anyway at all, or you are fully comfortable being a pawn who's only satisfaction is reading your character's name on a battle post, even if you had no say in the decision to go into that battle.
With all that ranting said, the PHP system doesn't have to be based on player turns only. You could easily make turns for just rulers. You could incorporate it however you want. Sure, it will make KTs too easy as Galagros said, which some rulers won't want. I think that is not a reason to not do it though. As I have seen first hand, and continue to see over and over, it is very very hard to find staff members that will stay around more than a month let alone sit down and do the work needed to police a sim. In order to keep things fair, all KTs should be checked. That will create longer turns, more staff time needed, more dedicated staff (or less staff and more time on turn changes). When HoC did Turn changes two games ago, our turn changes took around 2-3 days just to do PTs and KTs. With the PHP, turn changes (without battles) take about 5 minutes. I guess it just depends on how much "crap work" staffers want to do. If you want to handle the not so fun stuff, then you don't need the PHP system.
Huangfu Yuan (46) 71-27-85-90-45 Civil Administrator II, Confuse I, Doctor I, Lure I, Military Administrator II, Public Planner I
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