Turn 16 Planning Phase Results

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Phailak
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Turn 16 Planning Phase Results

Post by Phailak »

Zhang Fang's personal results.
Zhang Fang did not submit a personal planning phase!
Zhengzong Yi's personal results.
Zhengzong Yi gets inspired, motivation for the month get a 5 point improvement
Days 1 to 3 Zhengzong Yi decides to craft with imitation and
gains: 75 crafting points as tactic chosen was a success (needed 60 and got 9).
Stamina is 85, Motivation is 110 and Production is 93
Days 4 to 6 Zhengzong Yi decides to craft with creativity and
gains: 98 crafting points as tactic chosen was a success (needed 66 and got 2).
Stamina is 65, Motivation is 130 and Production is 83
Days 7 to 9 Zhengzong Yi decides to craft with imitation and
gains: 77 crafting points as tactic chosen was a success (needed 78 and got 43).
Stamina is 50, Motivation is 140 and Production is 78
Days 10 to 12 Zhengzong Yi decides to craft with creativity and
gains: 80 crafting points as tactic chosen was a success (needed 84 and got 31).
Stamina is 30, Motivation is 160 and Production is 69
Days 13 to 15 Zhengzong Yi decides to craft with imitation and
gains: 67 crafting points as tactic chosen was a success (needed 96 and got 86).
Stamina is 15, Motivation is 170 and Production is 62
Zhengzong Yi takes some vacation, stamina is reset to 100
Days 16 to 18 Zhengzong Yi decides to craft with creativity and
gains: 94 crafting points as tactic chosen was a success (needed 102 and got 33).
Stamina is 80, Motivation is 190 and Production is 52
Days 19 to 21 Zhengzong Yi decides to craft with imitation and
gains: 70 crafting points as tactic chosen was a success (needed 114 and got 51).
Stamina is 65, Motivation is 200 and Production is 46
Days 22 to 24 Zhengzong Yi decides to craft with creativity and
gains: 78 crafting points as tactic chosen was a success (needed 120 and got 27).
Stamina is 45, Motivation is 220 and Production is 39
Days 25 to 27 Zhengzong Yi decides to craft with imitation and
gains: 67 crafting points as tactic chosen was a success (needed 132 and got 11).
Stamina is 30, Motivation is 230 and Production is 32
Days 28 to 30 Zhengzong Yi decides to craft with creativity and
gains: 84 crafting points as tactic chosen was a success (needed 138 and got 24).
Stamina is 10, Motivation is 250 and Production is 26
Zhengzong Yi inspects his works and is able to add 25% more points from it, total now being 988
(Skillful trait grants +250 skill experience.)
Total gains for the month: 475 skill experience, 150 statistics experience, 1434.4 crafting points.
Fei Lai's personal results.
Fei Lai gets inspired, motivation for the month get a 5 point improvement
Days 1 to 3 Fei Lai decides to improve with partner and
gains: 97 statistic experience as tactic chosen was a success (needed 55 and got 50).
Stamina is 75, Motivation is 110 and Production is 95
Days 4 to 6 Fei Lai decides to improve with practice and
gains: 89 statistic experience as tactic chosen was a success (needed 61 and got 45).
Stamina is 55, Motivation is 130 and Production is 88
Days 7 to 9 Fei Lai decides to improve with examination and
gains: 81 statistic experience as tactic chosen was a success (needed 72 and got 52).
Stamina is 40, Motivation is 145 and Production is 80
Days 10 to 12 Fei Lai decides to improve with partner and
gains: 96 statistic experience as tactic chosen was a success (needed 80 and got 34).
Stamina is 15, Motivation is 155 and Production is 71
Days 13 to 15 Fei Lai decides to improve with examination and
gains: 39 statistic experience as tactic chosen was a failure (needed 85 and got 97).
Stamina is 0, Motivation is 150 and Production is 64
Fei Lai takes some vacation, stamina is reset to 100
Days 16 to 18 Fei Lai decides to improve with partner and
gains: 96 statistic experience as tactic chosen was a success (needed 83 and got 70).
Stamina is 75, Motivation is 160 and Production is 56
Days 19 to 21 Fei Lai decides to improve with examination and
gains: 71 statistic experience as tactic chosen was a success (needed 88 and got 44).
Stamina is 60, Motivation is 175 and Production is 49
Days 22 to 24 Fei Lai decides to improve with partner and
gains: 109 statistic experience as tactic chosen was a success (needed 96 and got 61).
Stamina is 35, Motivation is 185 and Production is 41
Days 25 to 27 Fei Lai decides to improve with practice and
gains: 81 statistic experience as tactic chosen was a success (needed 102 and got 8).
Stamina is 15, Motivation is 205 and Production is 34
Days 28 to 30 Fei Lai decides to improve with examination and
gains: 63 statistic experience as tactic chosen was a success (needed 113 and got 41).
Stamina is 0, Motivation is 220 and Production is 26
Fei Lai evaluates his improvements and is able to add 25% more experience from it, total now being 1028
Total gains for the month: 50 skill experience, 1180.8 statistics experience, 50 crafting points.
Dong Shu Fen's personal results.
Dong Shu Fen gets inspired, motivation for the month get a 5 point improvement
Days 1 to 3 Dong Shu Fen decides to improve with partner and
gains: 74 statistic experience as tactic chosen was a failure (needed 59 and got 98).
Stamina is 75, Motivation is 100 and Production is 94
Days 4 to 6 Dong Shu Fen decides to improve with practice and
gains: 82 statistic experience as tactic chosen was a success (needed 59 and got 37).
Stamina is 55, Motivation is 120 and Production is 87
Days 7 to 9 Dong Shu Fen decides to improve with partner and
gains: 53 statistic experience as tactic chosen was a failure (needed 71 and got 95).
Stamina is 30, Motivation is 120 and Production is 82
Days 10 to 12 Dong Shu Fen decides to improve with practice and
gains: 86 statistic experience as tactic chosen was a success (needed 71 and got 61).
Stamina is 10, Motivation is 140 and Production is 77
Days 13 to 15 Dong Shu Fen decides to improve with partner but his stamina is too low
(-15) so he is forced to rest and gain 15 stamina.
Stamina is 25, Motivation is 140 and Production is 77
Dong Shu Fen takes some vacation, stamina is reset to 100
Using same tactic two times in a row decreases motivation by 5!
Days 16 to 18 Dong Shu Fen decides to improve with practice and
gains: 98 statistic experience as tactic chosen was a success (needed 80 and got 67).
Stamina is 80, Motivation is 155 and Production is 69
Days 19 to 21 Dong Shu Fen decides to improve with partner and
gains: 96 statistic experience as tactic chosen was a success (needed 91 and got 48).
Stamina is 55, Motivation is 165 and Production is 61
Days 22 to 24 Dong Shu Fen decides to improve with practice and
gains: 79 statistic experience as tactic chosen was a success (needed 97 and got 39).
Stamina is 35, Motivation is 185 and Production is 54
Days 25 to 27 Dong Shu Fen decides to improve with partner and
gains: 101 statistic experience as tactic chosen was a success (needed 109 and got 62).
Stamina is 10, Motivation is 195 and Production is 49
Days 28 to 30 Dong Shu Fen decides to improve with practice but his stamina is too low
(-10) so he is forced to rest and gain 15 stamina.
Stamina is 25, Motivation is 195 and Production is 49
Dong Shu Fen evaluates his improvements and is able to add 25% more experience from it, total now being 836
Total gains for the month: 150 skill experience, 1236.8 statistics experience, 150 crafting points.
Jiang Xia's personal results.
Jiang Xia did not submit a personal planning phase!
Sun Zhong's personal results.
Sun Zhong did not submit a personal planning phase!
Zheng Quqi's personal results.
Zheng Quqi gets inspired, motivation for the month get a 5 point improvement
Days 1 to 3 Zheng Quqi decides to improve with partner and
gains: 125 statistic experience as tactic chosen was a success (needed 62 and got 39).
Stamina is 75, Motivation is 110 and Production is 92
Days 4 to 6 Zheng Quqi decides to improve with examination and
gains: 85 statistic experience as tactic chosen was a success (needed 68 and got 42).
Stamina is 60, Motivation is 125 and Production is 82
Days 7 to 9 Zheng Quqi decides to improve with partner and
gains: 120 statistic experience as tactic chosen was a success (needed 78 and got 45).
Stamina is 35, Motivation is 135 and Production is 73
Days 10 to 12 Zheng Quqi decides to improve with examination and
gains: 78 statistic experience as tactic chosen was a success (needed 84 and got 10).
Stamina is 20, Motivation is 150 and Production is 65
Days 13 to 15 Zheng Quqi decides to improve with practice and
gains: 94 statistic experience as tactic chosen was a success (needed 93 and got 44).
Stamina is 0, Motivation is 170 and Production is 56
Zheng Quqi takes some vacation, stamina is reset to 100
Days 16 to 18 Zheng Quqi decides to improve with examination and
gains: 70 statistic experience as tactic chosen was a success (needed 105 and got 87).
Stamina is 85, Motivation is 185 and Production is 46
Days 19 to 21 Zheng Quqi decides to improve with practice and
gains: 79 statistic experience as tactic chosen was a success (needed 115 and got 43).
Stamina is 65, Motivation is 205 and Production is 38
Days 22 to 24 Zheng Quqi decides to improve with partner and
gains: 103 statistic experience as tactic chosen was a success (needed 127 and got 34).
Stamina is 40, Motivation is 215 and Production is 28
Days 25 to 27 Zheng Quqi decides to improve with examination and
gains: 63 statistic experience as tactic chosen was a success (needed 133 and got 23).
Stamina is 25, Motivation is 230 and Production is 18
Days 28 to 30 Zheng Quqi decides to improve with partner and
gains: 92 statistic experience as tactic chosen was a success (needed 143 and got 25).
Stamina is 0, Motivation is 240 and Production is 13
Zheng Quqi evaluates his improvements and is able to add 25% more experience from it, total now being 1136
Total gains for the month: 150 skill experience, 1513.2 statistics experience, 150 crafting points.
Cong Ding's personal results.
Cong Ding gets inspired, motivation for the month get a 5 point improvement
Days 1 to 3 Cong Ding decides to improve with examination and
gains: 88 statistic experience as tactic chosen was a success (needed 65 and got 41).
Stamina is 85, Motivation is 115 and Production is 91
Days 4 to 6 Cong Ding decides to improve with practice and
gains: 61 statistic experience as tactic chosen was a failure (needed 75 and got 94).
Stamina is 65, Motivation is 105 and Production is 85
Days 7 to 9 Cong Ding decides to improve with partner and
gains: 105 statistic experience as tactic chosen was a success (needed 68 and got 7).
Stamina is 40, Motivation is 115 and Production is 77
Days 10 to 12 Cong Ding decides to improve with practice and
gains: 49 statistic experience as tactic chosen was a failure (needed 75 and got 90).
Stamina is 20, Motivation is 105 and Production is 68
Days 13 to 15 Cong Ding decides to improve with examination and
gains: 67 statistic experience as tactic chosen was a success (needed 68 and got 8).
Stamina is 5, Motivation is 120 and Production is 58
Cong Ding takes some vacation, stamina is reset to 100
Days 16 to 18 Cong Ding decides to improve with partner and
gains: 99 statistic experience as tactic chosen was a success (needed 78 and got 20).
Stamina is 75, Motivation is 130 and Production is 52
Days 19 to 21 Cong Ding decides to improve with practice and
gains: 81 statistic experience as tactic chosen was a success (needed 85 and got 70).
Stamina is 55, Motivation is 150 and Production is 46
Days 22 to 24 Cong Ding decides to improve with examination and
gains: 63 statistic experience as tactic chosen was a success (needed 98 and got 61).
Stamina is 40, Motivation is 165 and Production is 36
Days 25 to 27 Cong Ding decides to improve with practice and
gains: 84 statistic experience as tactic chosen was a success (needed 107 and got 96).
Stamina is 20, Motivation is 185 and Production is 28
Days 28 to 30 Cong Ding decides to improve with partner but his stamina is too low
(-5) so he is forced to rest and gain 15 stamina.
Stamina is 35, Motivation is 185 and Production is 28
Cong Ding evaluates his improvements and is able to add 25% more experience from it, total now being 871
Total gains for the month: 150 skill experience, 1195.2 statistics experience, 150 crafting points.
Yu Yan's personal results.
Yu Yan gets inspired, motivation for the month get a 5 point improvement
Days 1 to 3 Yu Yan decides to improve with practice and
gains: 102 statistic experience as tactic chosen was a success (needed 58 and got 4).
Stamina is 80, Motivation is 120 and Production is 93
Days 4 to 6 Yu Yan decides to study with trial and
gains: 93 skill experience as tactic chosen was a success (needed 70 and got 17).
Stamina is 60, Motivation is 140 and Production is 88
Days 7 to 9 Yu Yan decides to improve with practice and
gains: 100 statistic experience as tactic chosen was a success (needed 81 and got 51).
Stamina is 40, Motivation is 160 and Production is 79
Days 10 to 12 Yu Yan decides to study with trial and
gains: 99 skill experience as tactic chosen was a success (needed 93 and got 16).
Stamina is 20, Motivation is 180 and Production is 73
Days 13 to 15 Yu Yan decides to improve with practice and
gains: 93 statistic experience as tactic chosen was a success (needed 104 and got 7).
Stamina is 0, Motivation is 200 and Production is 66
Yu Yan takes some vacation, stamina is reset to 100
Days 16 to 18 Yu Yan decides to study with trial and
gains: 95 skill experience as tactic chosen was a success (needed 116 and got 7).
Stamina is 80, Motivation is 220 and Production is 59
Days 19 to 21 Yu Yan decides to improve with practice and
gains: 81 statistic experience as tactic chosen was a success (needed 128 and got 84).
Stamina is 60, Motivation is 240 and Production is 49
Days 22 to 24 Yu Yan decides to study with trial and
gains: 85 skill experience as tactic chosen was a success (needed 139 and got 86).
Stamina is 40, Motivation is 260 and Production is 40
Days 25 to 27 Yu Yan decides to improve with practice and
gains: 80 statistic experience as tactic chosen was a success (needed 151 and got 52).
Stamina is 20, Motivation is 280 and Production is 32
Days 28 to 30 Yu Yan decides to study with trial and
gains: 83 skill experience as tactic chosen was a success (needed 162 and got 75).
Stamina is 0, Motivation is 300 and Production is 23
Yu Yan evaluates his improvements and is able to add 25% more experience from it, total now being 570
Total gains for the month: 696 skill experience, 891 statistics experience, 150 crafting points.
Liang Hongyu's personal results.
Liang Hongyu gets organized, tactics for the month cost 5 stamina less
Days 1 to 3 Liang Hongyu decides to improve with partner and
gains: 66 statistic experience as tactic chosen was a failure (needed 68 and got 100).
Stamina is 80, Motivation is 95 and Production is 91
Days 4 to 6 Liang Hongyu decides to rest with relaxation.
Stamina is now 100 after gaining back 20, Motivation is 105 after gaining back 10
Days 7 to 9 Liang Hongyu decides to improve with practice and
gains: 47 statistic experience as tactic chosen was a failure (needed 71 and got 81).
Stamina is 85, Motivation is 90 and Production is 82
Days 10 to 12 Liang Hongyu decides to improve with partner and
gains: 115 statistic experience as tactic chosen was a success (needed 61 and got 22).
Stamina is 65, Motivation is 95 and Production is 75
Days 13 to 15 Liang Hongyu decides to rest with relaxation.
Stamina is now 85 after gaining back 20, Motivation is 105 after gaining back 10
Liang Hongyu shares his thoughts and work, motivation is increased by 25 to 130
Days 16 to 18 Liang Hongyu decides to improve with practice and
gains: 95 statistic experience as tactic chosen was a success (needed 88 and got 32).
Stamina is 70, Motivation is 145 and Production is 66
Days 19 to 21 Liang Hongyu decides to improve with partner and
gains: 48 statistic experience as tactic chosen was a failure (needed 99 and got 100).
Stamina is 50, Motivation is 140 and Production is 57
Days 22 to 24 Liang Hongyu decides to improve with examination and
gains: 65 statistic experience as tactic chosen was a success (needed 95 and got 66).
Stamina is 40, Motivation is 150 and Production is 52
Days 25 to 27 Liang Hongyu decides to improve with partner and
gains: 96 statistic experience as tactic chosen was a success (needed 102 and got 23).
Stamina is 20, Motivation is 155 and Production is 43
Days 28 to 30 Liang Hongyu decides to improve with examination and
gains: 67 statistic experience as tactic chosen was a success (needed 105 and got 44).
Stamina is 10, Motivation is 165 and Production is 38
Liang Hongyu evaluates his improvements and is able to add 25% more experience from it, total now being 749
Total gains for the month: 100 skill experience, 923.9 statistics experience, 100 crafting points.
Jiang Shi's personal results.
Jiang Shi gets inspired, motivation for the month get a 5 point improvement
Days 1 to 3 Jiang Shi decides to improve with partner and
gains: 80 statistic experience as tactic chosen was a failure (needed 60 and got 94).
Stamina is 75, Motivation is 100 and Production is 95
Days 4 to 6 Jiang Shi decides to improve with examination and
gains: 56 statistic experience as tactic chosen was a failure (needed 60 and got 97).
Stamina is 60, Motivation is 95 and Production is 88
Days 7 to 9 Jiang Shi decides to improve with partner and
gains: 66 statistic experience as tactic chosen was a failure (needed 57 and got 80).
Stamina is 35, Motivation is 95 and Production is 80
Days 10 to 12 Jiang Shi decides to improve with examination and
gains: 37 statistic experience as tactic chosen was a failure (needed 57 and got 82).
Stamina is 20, Motivation is 90 and Production is 71
Days 13 to 15 Jiang Shi decides to improve with practice and
gains: 88 statistic experience as tactic chosen was a success (needed 54 and got 29).
Stamina is 0, Motivation is 110 and Production is 62
Jiang Shi takes some vacation, stamina is reset to 100
Days 16 to 18 Jiang Shi decides to improve with partner and
gains: 65 statistic experience as tactic chosen was a failure (needed 66 and got 98).
Stamina is 75, Motivation is 110 and Production is 57
Days 19 to 21 Jiang Shi decides to improve with examination and
gains: 69 statistic experience as tactic chosen was a success (needed 66 and got 40).
Stamina is 60, Motivation is 125 and Production is 49
Days 22 to 24 Jiang Shi decides to improve with partner and
gains: 106 statistic experience as tactic chosen was a success (needed 75 and got 68).
Stamina is 35, Motivation is 135 and Production is 44
Days 25 to 27 Jiang Shi decides to improve with examination and
gains: 42 statistic experience as tactic chosen was a failure (needed 81 and got 96).
Stamina is 20, Motivation is 130 and Production is 38
Days 28 to 30 Jiang Shi decides to improve with practice and
gains: 77 statistic experience as tactic chosen was a success (needed 78 and got 42).
Stamina is 0, Motivation is 150 and Production is 29
Jiang Shi evaluates his improvements and is able to add 25% more experience from it, total now being 858
Total gains for the month: 100 skill experience, 1043.8 statistics experience, 100 crafting points.
Zhang Gao's personal results.
Zhang Gao gets inspired, motivation for the month get a 5 point improvement
Days 1 to 3 Zhang Gao decides to improve with partner and
gains: 67 statistic experience as tactic chosen was a failure (needed 59 and got 84).
Stamina is 75, Motivation is 100 and Production is 93
Days 4 to 6 Zhang Gao decides to improve with examination and
gains: 65 statistic experience as tactic chosen was a success (needed 59 and got 21).
Stamina is 60, Motivation is 115 and Production is 88
Days 7 to 9 Zhang Gao decides to improve with partner and
gains: 99 statistic experience as tactic chosen was a success (needed 68 and got 12).
Stamina is 35, Motivation is 125 and Production is 80
Days 10 to 12 Zhang Gao decides to improve with examination and
gains: 65 statistic experience as tactic chosen was a success (needed 74 and got 22).
Stamina is 20, Motivation is 140 and Production is 73
Days 13 to 15 Zhang Gao decides to improve with practice and
gains: 56 statistic experience as tactic chosen was a failure (needed 83 and got 89).
Stamina is 0, Motivation is 130 and Production is 67
Zhang Gao takes some vacation, stamina is reset to 100
Days 16 to 18 Zhang Gao decides to improve with examination and
gains: 72 statistic experience as tactic chosen was a success (needed 77 and got 33).
Stamina is 85, Motivation is 145 and Production is 60
Days 19 to 21 Zhang Gao decides to improve with practice and
gains: 90 statistic experience as tactic chosen was a success (needed 86 and got 17).
Stamina is 65, Motivation is 165 and Production is 54
Days 22 to 24 Zhang Gao decides to improve with partner and
gains: 95 statistic experience as tactic chosen was a success (needed 97 and got 79).
Stamina is 40, Motivation is 175 and Production is 49
Days 25 to 27 Zhang Gao decides to improve with examination and
gains: 73 statistic experience as tactic chosen was a success (needed 103 and got 27).
Stamina is 25, Motivation is 190 and Production is 43
Days 28 to 30 Zhang Gao decides to improve with partner and
gains: 94 statistic experience as tactic chosen was a success (needed 112 and got 78).
Stamina is 0, Motivation is 200 and Production is 35
Zhang Gao evaluates his improvements and is able to add 25% more experience from it, total now being 970
Total gains for the month: 150 skill experience, 1411 statistics experience, 150 crafting points.
Tian You's personal results.
Tian You gets inspired, motivation for the month get a 5 point improvement
Days 1 to 3 Tian You decides to improve with partner and
gains: 62 statistic experience as tactic chosen was a failure (needed 61 and got 87).
Stamina is 75, Motivation is 100 and Production is 92
Days 4 to 6 Tian You decides to improve with examination and
gains: 47 statistic experience as tactic chosen was a failure (needed 61 and got 66).
Stamina is 60, Motivation is 95 and Production is 83
Days 7 to 9 Tian You decides to improve with partner and
gains: 58 statistic experience as tactic chosen was a failure (needed 58 and got 93).
Stamina is 35, Motivation is 95 and Production is 73
Days 10 to 12 Tian You decides to improve with examination and
gains: 42 statistic experience as tactic chosen was a failure (needed 58 and got 70).
Stamina is 20, Motivation is 90 and Production is 66
Days 13 to 15 Tian You decides to improve with practice and
gains: 48 statistic experience as tactic chosen was a failure (needed 55 and got 95).
Stamina is 0, Motivation is 80 and Production is 58
Tian You takes some vacation, stamina is reset to 100
Days 16 to 18 Tian You decides to improve with examination and
gains: 42 statistic experience as tactic chosen was a failure (needed 49 and got 59).
Stamina is 85, Motivation is 75 and Production is 50
Days 19 to 21 Tian You decides to improve with practice and
gains: 89 statistic experience as tactic chosen was a success (needed 46 and got 32).
Stamina is 65, Motivation is 95 and Production is 41
Days 22 to 24 Tian You decides to improve with partner and
gains: 52 statistic experience as tactic chosen was a failure (needed 58 and got 69).
Stamina is 40, Motivation is 95 and Production is 36
Days 25 to 27 Tian You decides to improve with examination and
gains: 69 statistic experience as tactic chosen was a success (needed 58 and got 49).
Stamina is 25, Motivation is 110 and Production is 31
Days 28 to 30 Tian You decides to improve with partner and
gains: 97 statistic experience as tactic chosen was a success (needed 67 and got 51).
Stamina is 0, Motivation is 120 and Production is 23
Tian You evaluates his improvements and is able to add 25% more experience from it, total now being 758
Total gains for the month: 150 skill experience, 1135.4 statistics experience, 150 crafting points.
Du Yue's personal results.
Du Yue did not submit a personal planning phase!
AttackNpc1's personal results.
AttackNpc1 did not submit a personal planning phase!
AttackNpc2's personal results.
AttackNpc2 did not submit a personal planning phase!
AttackNpc3's personal results.
AttackNpc3 did not submit a personal planning phase!
Chen Deng's personal results.
Chen Deng gets inspired, motivation for the month get a 5 point improvement
Days 1 to 3 Chen Deng decides to improve with examination and
gains: 50 statistic experience as tactic chosen was a failure (needed 60 and got 98).
Stamina is 85, Motivation is 95 and Production is 95
Days 4 to 6 Chen Deng decides to improve with partner and
gains: 55 statistic experience as tactic chosen was a failure (needed 57 and got 63).
Stamina is 60, Motivation is 95 and Production is 86
Days 7 to 9 Chen Deng decides to improve with practice and
gains: 48 statistic experience as tactic chosen was a failure (needed 57 and got 79).
Stamina is 40, Motivation is 85 and Production is 81
Days 10 to 12 Chen Deng decides to improve with examination and
gains: 49 statistic experience as tactic chosen was a failure (needed 51 and got 52).
Stamina is 25, Motivation is 80 and Production is 75
Days 13 to 15 Chen Deng decides to improve with partner and
gains: 116 statistic experience as tactic chosen was a success (needed 48 and got 2).
Stamina is 0, Motivation is 90 and Production is 65
Chen Deng takes some vacation, stamina is reset to 100
Days 16 to 18 Chen Deng decides to improve with practice and
gains: 49 statistic experience as tactic chosen was a failure (needed 54 and got 58).
Stamina is 80, Motivation is 80 and Production is 59
Days 19 to 21 Chen Deng decides to improve with examination and
gains: 72 statistic experience as tactic chosen was a success (needed 48 and got 25).
Stamina is 65, Motivation is 95 and Production is 49
Days 22 to 24 Chen Deng decides to improve with partner and
gains: 58 statistic experience as tactic chosen was a failure (needed 57 and got 58).
Stamina is 40, Motivation is 95 and Production is 44
Days 25 to 27 Chen Deng decides to improve with examination and
gains: 34 statistic experience as tactic chosen was a failure (needed 57 and got 93).
Stamina is 25, Motivation is 90 and Production is 38
Days 28 to 30 Chen Deng decides to improve with partner and
gains: 47 statistic experience as tactic chosen was a failure (needed 54 and got 80).
Stamina is 0, Motivation is 90 and Production is 32
Chen Deng evaluates his improvements and is able to add 25% more experience from it, total now being 723
Total gains for the month: 100 skill experience, 1039.9 statistics experience, 100 crafting points.
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