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Re: Announcements

Postby Phailak » Mon Mar 20, 2017 3:41 pm

Top officers in each stat, updated live:

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Re: Announcements

Postby Phailak » Tue Mar 21, 2017 8:11 am

Phailak wrote:
Phailak wrote:So a quick word about GMNPCs.

They have their own logins on the site meaning they can interact as a player but more importantly can be played anonymously by me or other volunteers. I won't divulge who plays who but so far we have one volunteer for one of the GMNPCs, if anyone else is interested, PM me.

Because I don't want GMNPCs to interfere with the game, you can play the role of one without being staff of be worried about injustice. THey are there for roleplay flavor and to step in for storyline / if a group of player are running away with the game but even then it ould be in a very limited role.

Even though players can join one of the three, it's only so they can conquer in their name and create tension with other players, thre are no real benefits to it.


Another player stepped up so now two of the GMNPCs are played by others than me :)

Go bug them in their AH or request some RPs. (even if they end up falling on me that's fine lol)


And all three GMNPC rulers are now assigned, really appreciate it guys!

If anyone has ideas of a GMNPC to join the fold that would make sense, PM me and we can see if we make it happen after a few turns pass.

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Re: Announcements

Postby Phailak » Tue Mar 21, 2017 9:18 am

As stated in turn change, if I get all turn submissions by tomorrow morning, I'll change it then, if not we have until thursday

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Re: Announcements

Postby Phailak » Tue Mar 21, 2017 9:04 pm

So for late comers, I will look at a formula for missed turns especially for soldiers and gold but it won't be as good as doing your turns obviously.

For players that miss a PP they will still gain soldiers and gold, just lose out on exp

I will also implement an active phase where after 3 PPs missed, you will lose assets like owned locations. Either they will go to assigned administrators permanently or to npcs, not sure yet.

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Re: Announcements

Postby Phailak » Tue Mar 21, 2017 9:22 pm

Fixed bugs for inspire and organize tactics in PP, they were not granting their bonuses properly per Rebel's findings

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Re: Announcements

Postby Phailak » Wed Mar 22, 2017 3:18 pm

OK all you new guys that missed turn 1.

I will auto update you with 50 soldiers and 50 gold per turn missed (so for turn 1, 50 & 50 but for future sign ups that will go up by 50 per turn missed)

Then I'll give each player a choice of 5 training, 25 NPC points or 25 spy points (if you have 3 turns missed can be one of each)

Finally, each player can get 100 of XP in skills, stats or crafting points for each turn missed.

Just post in this thread your choices and I'll confirm

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Re: Announcements

Postby Phailak » Thu Mar 23, 2017 6:54 pm

Quick announcement about battles "spoils".

It was omitted from the tool so i will see what i can do tomorrow but as of right now, no spoils. Capture rolls will be done by hand if i dont have time to implement, I will dig the formula out tomorrow.

If i can make it with the code, would like to put a percentage of lost armaments to the victors and maybe some gold, not sure about soldiers but if so would also be a percentage of soldiers lost

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Re: Announcements

Postby Phailak » Fri Mar 24, 2017 11:22 am

A few announcements coming about battle resolution

First capture rolls.

If either side wins before 6 engagements, there will be capture rolls.

To avoid capture: MIG+ING+JUD / 2

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Re: Announcements

Postby Phailak » Fri Mar 24, 2017 5:49 pm

OK so finishing up the spoils part, this is what I will implement:

LEADER gains a formula that uses COM and CHA to determine a portion of casualties available to gain
Armaments losses can be recuperated using ING and JUD
Gold, total soldiers that were in the battle with JUD and ING

Second stat presented is more important (counts for more)

After it is posted, leader can divide anyway he sees fit in the battle thread, no restrictions

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Re: Announcements

Postby Phailak » Fri Mar 24, 2017 11:38 pm

Training

Adjusted the rules to add training as a stat (sets morale) but also gives a bonus to defense, up to 25 points if training is 100.


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