I tried to do training for 3 turns but the amount of troops I was generating from Draft 3 and the battles was always making it so I never came out on top of my training.
For instance my character can do 10 training per turn, my NPC can do 5.
100 (15) troops.
Then I go to battle and get idk 15 spoils, and my captured village generates 100 more troops.
Now I have 150 (8) troops or something, because of losses incurred during battle also being factored in. makes it feel like my actions served very little purpose to raise training only slightly
So yes, I can def see the loopholes of how raising NPC points was >>>>> all
I've also done a spy action on a faction and I noticed it shows the data of:
Jian Bian 3000 (50) Troops, 3000 armaments
^-- that's all I saw from the spy, which is perfectly fine, but as soon as I refreshed the data was gone. We might want to include a warning somewhere or something that the data will disappear as soon as you leave the page and you won't be able to see it again. If anything, to prevent headaches for yourself.. maybe a prompt before? "You can only view spy information once, blah blah. Are you ready?" Click ok.
However, main point.. is there a way to implement a function in the future where players can "recruit" some of the free NPCs within a "pool" that have escaped battle or been "discovered" somehow?
Maybe allow your NPC points to be spent on people in the free agent pool, and those NPCs are set at prices determined by their collective stat value (100, 300, 500 just as if you rolled your own.. maybe a NPC like Lu Xun costs you 1000 points hell if I know)
idk just spit balling here
..Tuesday, am I right?