OOC Discussion

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Kymvir Raemiz
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OOC Discussion

Postby Kymvir Raemiz » Tue Jul 19, 2011 4:48 pm

So Version 4 is over. Still working at unlocking all the halls and everything in the Archive. We'll get there soon!
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99-52-95-76-58 Confuse II, Cover I, Dash II, Decoy III, Entrench II, Military Admin II, Pierce III, Rupture I, Sortie I, Spy I, Wall III

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Re: OOC Discussion

Postby Phailak » Wed Jul 20, 2011 9:12 am

I better go edit a bunch of posts then :mrgreen:

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ann
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Re: OOC Discussion

Postby ann » Wed Jul 20, 2011 10:17 am

All halls should be unlocked at this point! Tell me if this is not the case.
Xiang Yu 99-107*-72-61-81 Charge III, Challenge III, Dash II, Inspire II, Envelop II, Gongshu III, Assemble II, Instructor II, Jianshu III, Volley III, Raid III, Rupture III, Rally II, Qiangshu III, Pierce II, Intimidate III Items: Dapple (Horse, Spd+8, Atk+1, Def+1), Sword ( Mgt+7), Billhook (Mgt+3), Crossbow
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Re: OOC Discussion

Postby BJR » Sun Jul 24, 2011 12:12 pm

Kymvir Raemiz wrote:If you want to see what new things we are working on, visit the Development Forum and look at the V5 discussions. Join in!

But, I don't have access... :(

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Re: OOC Discussion

Postby Phailak » Sun Jul 24, 2011 1:48 pm

That should be fixed, apparently Kymvir just wanted you to know there was a forum for V5 but not actually see or post in it :mrgreen:

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Re: OOC Discussion

Postby Kymvir Raemiz » Mon Jul 25, 2011 11:33 am

Yeah. That was my intent. Teasing!
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Re: OOC Discussion

Postby Big Grizzy » Mon Jul 25, 2011 12:21 pm

Is the v5 development thread actually where you are planning to take the game?
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Re: OOC Discussion

Postby Phailak » Mon Jul 25, 2011 12:53 pm

That is the plan yes. Not to say there won't be a future version in this time period, just that next version will be a medieval fantasy game.

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Re: OOC Discussion

Postby Meia » Mon Jul 25, 2011 11:07 pm

The setting for V5 sounds great. Looking forward to see how the PC classes are balanced, ie their strengths and weaknesses. :D
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Re: OOC Discussion

Postby Phailak » Mon Jul 25, 2011 11:18 pm

One of the most important things we'd like to implement is how each player can actually be an independent force. Sure, you can help another gain influence, but you can also become better yourself be it with an army or just as a powerful entity. One of the paths we talked about was how eventually it'd be nice for specific conditions being fulfilled and a hero becoming divine and then instead of fighting for influence in a province, perhaps they fight as a God of a race or religion. All high level right now and lots of ideas being thrown around!


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