Chapter IV: Planning Phase

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Phailak
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Chapter IV: Planning Phase

Postby Phailak » Thu Mar 09, 2017 2:06 pm

Planning Phase

There are three main sections to the Planning Phase tool.

First is related to your kingdom and your actions for it. You have two general options, either you assign officers to locations so that they can using their civil skills to improve results from each location or gain individual results directly (some tactics improve results for each location while others give you one of the resources directly) or you assign them to scavenge which gives you a small amount of a random resource. There are no limits to how many officers can be assigned to scavenge, but camps and locations do (camp has a one officer limit, villages 3, towns 5 and cities 10)

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Second is your personal plans. You can get stat or skill experience or crafting points. You have to determine tactics for each phase (3 days) of the month as well as a tactic for each of the start (preparation), middle (assessment) and end (conclusion) that help you in different ways with your tactics.
The idea is to try and find the best results from the three given stats (Stamina, Motivation and production) with each having a different influence on the results.
Without Stamina, you will be forced to rest and lose a whole turn, so you have to try and guess if you will run out before month's end. Motivation affects your chance for your tactics to succeed. Failed tactics only yield half the results. Production affects the gains directly.

Stamina cost: Number is how much stamina is removed from your initial 100. Resting costs 0 because you gain stamina back (see Gains column for amount)
Motivation factor: The number here shows how much you gain with successful tactics but also how much you lose when you fail them
Production effect: Production goes down each phase and with most tactics the production effect is null but some actually give you a small boost.
Gains: Base amount that you gain from the tactic for the appropriate category. This is added to the random number between the min and max columns that follow it. So a min of 1 and max of 6 means you can get an extra 1-6 added to the gains number.


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Attacks need to target a location, you cannot target a player of NPC. Whoever owns the location you target becomes the defender. You can specify as many officers as you want but in the end only 10 can participate in battle. Your soldiers is limited by the total COM of all officers attacking * 10 and armaments can't be more than the soldiers you bring.

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Once you save an attack, it will be listed and as such can also be removed before turn change.

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